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Diffuser Selection Guide
Edmund Optics Inc.

Diffuser Selection Guide

Diffusers are optical components used to evenly distribute light from a source while eliminating bright spots. A perfected diffuser should create Lambertian scattering where the radiance is independent of angle. With applications ranging from projector screens to targets in imaging applications it is important to understand which diffuser type is right for you.

Edmund Optics offers three types of diffusers based on the different types of optical diffuser materials: holographic, white diffusing glass, and ground glass. Please view the following chart for a brief evaluation of the diffusers.

Type Transmission Scattering Ability Price
Holographic Diffusers
BEST
BEST
$$$
White Diffusing Glass
GOOD
BETTER
$
Ground Glass Diffusers
BETTER
GOOD
$

Selection Guide

The following selection guide provides helpful information detailing the pros and cons of each diffuser type.

Holographic Diffusers
Holographic Diffusers

Holographic diffusers are optics formed through holographic etching on polycarbonate material; the material is liquid glass for the fused silica option. The result is similar to a diffractive optical element, however the etching pattern is of a random arrangement. These optics are used to diffuse the illumination of filament lamps, LEDs, arc lamps, and other sources. Standard ground glass and white diffusing glass will produce diffuse illumination, but the diffuse light area will often exceed the requirements of the system. This over-illumination, associated with traditional diffusers, reduces efficiency and can often lead to added costs by requiring higher power illumination sources, lenses, and possibly filters. It is important to note that diffusing angles are given for a collimated input beam and angular divergence will vary for different incidence angle. View Product

Transmission UV
Fused Silica

Scatter Profile

Pros Cons
  • Has a stable transmission efficiency of wavelengths from 325nm to 1500nm of over 90%.
  • Elliptical and circular diffusing outputs
  • UV holographic diffusers also available
  • Diffusing angles will change depending on the angle of the input beam.
White Diffusing Glass
White Diffusing Glass

White Diffusing Glass is a semi-opaque diffuser designed to create even illumination profiles. Unlike alternative materials, which create their diffusive properties through a coating or lamination process, the White Diffusing Glass is a solid diffuse material, allowing it to be used in any orientation. Because the surfaces are polished, the reflected light will be somewhat specular, while the transmitted light will be near-Lambertian. White Diffusing Glass is ideal for creating even illumination as an attenuator or as a viewing screen. View Product

Typical Spectral
Transmission Efficiency
Curve

Pros Cons
  • Semi-opaque white glass substrate diffuses light evenly
  • Solid diffusive material, allowing it to be used in any orientation
  • Diffusive on both surfaces
  • Transmitted light is near-Lambertian
  • High level of diffusion causes large amounts of scattering loss, decreasing the transmission efficiency
Ground Glass Diffusers
Ground Glass Diffusers

Ground glass diffusers are optical windows that are sandblasted to produce a rough surface that will scatter light. Edmund Optics uses a 120-grit or 220-grit sandblast specification for this series. The finer the grain (higher number) the better the transmission efficiency. However a coarser grain will allow for a wider diffusion pattern.

Undergoing two orthogonal passes during this sandblast process yields an even diffusion across the surface. The scattering is a compromise of low scatter loss and medium diffusion. Typical applications include use in screens, illuminator diffusion, and targets. View Product

Substrate Transmission

Pros
Cons
  • Low scatter loss
  • Fused Silica substrates for IR range diffusion are available
  • Good for a diffusion irradiance pattern similar to a Gaussian bell curve
  • Sandblasted surface has less uniformity than polished surfaces
  • Transmission tradeoff with diffusion pattern depending on the grit level
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